Cognitive-motor exergaming for reducing fall risk in people with chronic stroke: A randomized controlled trial

NeuroRehabilitation. 2019;44(4):493-510. doi: 10.3233/NRE-182683.

Abstract

Background: Dual-task (simultaneous motor and cognitive task) (DT) training via virtual-reality exergaming is known to benefit balance control post-stroke. However, the efficacy of such training on DT balance control (volitional and reactive) and cognitive (executive function and attention) domains associated with fall risk remains unclear.

Objective: We evaluated the efficacy of cognitive-motor exergame training (CMT) (Wii-fit games in conjunction with cognitive tasks) for improving balance control (volitional and reactive) and cognition (executive function and attention) among people with chronic stroke (PwCS).

Methods: Hemiparetic, ambulatory PwCS were randomly assigned to either CMT (n = 12) or conventional training (CT) (n = 12) and underwent six weeks of high-intensity, tapered balance training. The CMT group performed Wii-fit games in conjunction with cognitive tasks, while CT group underwent customized, progressive balance training. Performance under DT conditions on Limits of Stability (volitional) and Slip-Perturbation (reactive) tests, and letter-number sequencing (cognition) determined the efficacy of CMT.

Results: Post-intervention, under DT reactive conditions, CMT group improved both motor and cognition, while the CT group improved motor alone. Under DT volitional conditions, motor performance improved only in CMT group.

Conclusion: Cognitive-motor exergaming appears to be effective for improving balance control and cognition and could be implemented in clinical stroke rehabilitation settings.

Keywords: Dual-task training; Wii-fit Nintendo; chronic stroke rehabilitation; cognitive-motor exergaming.

Publication types

  • Randomized Controlled Trial

MeSH terms

  • Accidental Falls / prevention & control*
  • Aged
  • Attention / physiology
  • Chronic Disease
  • Cognition / physiology*
  • Executive Function / physiology
  • Exercise Therapy / methods*
  • Female
  • Humans
  • Male
  • Middle Aged
  • Motor Activity / physiology*
  • Postural Balance / physiology
  • Risk Factors
  • Stroke / physiopathology
  • Stroke / psychology
  • Stroke / therapy*
  • Stroke Rehabilitation / methods
  • Video Games* / psychology