Impaired decision-making under risk is associated with gaming-specific inhibition deficits among college students with Internet gaming disorder

Psychiatry Res. 2015 Sep 30;229(1-2):302-9. doi: 10.1016/j.psychres.2015.07.004. Epub 2015 Jul 8.

Abstract

A growing body of evidence indicates that both inhibition and decision-making deficits play essential roles in the development and maintenance of Internet gaming disorder (IGD). Clarifying whether impaired decision-making among individuals with IGD is related to poor inhibition will advance our understanding of IGD and contribute to intervention development. However, the relationship between these two functions remains unclear. In this study, we sought to systemically examine inhibitory processes, decision-making and the relationship between the two among individuals with IGD. Thirty-four individuals with IGD and 32 matched healthy controls (HCs) were recruited. In comparison to HCs, IGD subjects demonstrated inhibition deficits during performance of the gaming-related Go/No-Go task and impaired decision-making under risk. In addition, errors on No-Go trials during the gaming-related Go/No-Go task were positively associated with decision-making impairments under risk but not under ambiguity among IGD subjects. These results suggest individuals with IGD are impaired in some aspects of inhibition and decision-making functions, and that decision-making deficits under risk are linked to poor inhibition specifically related to gaming cues, which has implications for the development of novel intervention.

Keywords: Addiction; Decision-making; Inhibition; Internet gaming disorder.

Publication types

  • Research Support, N.I.H., Extramural
  • Research Support, Non-U.S. Gov't

MeSH terms

  • Adult
  • Behavior, Addictive / diagnosis
  • Behavior, Addictive / psychology*
  • Cross-Sectional Studies
  • Cues
  • Decision Making* / physiology
  • Humans
  • Inhibition, Psychological*
  • Internet*
  • Male
  • Photic Stimulation / methods
  • Pilot Projects
  • Reaction Time / physiology
  • Risk-Taking
  • Students / psychology*
  • Universities
  • Video Games / psychology*
  • Young Adult