A qualitative study to inform the development of a video game for adolescent HIV prevention

Games Health J. 2012 Aug 10;1(4):294-298. doi: 10.1089/g4h.2012.0025.

Abstract

Purpose: To inform the development of an interactive video game focused on behavior change to reduce risk and promote HIV prevention in young minority adolescents.

Methods: We used qualitative methods guided by community-partnered research principles to conduct and analyze 16 individual interviews and six focus groups with 10-15 year old boys and girls (36 unique participants) at a neighborhood-based non-profit organization serving youth from low-resource neighborhoods.

Results: We identified three recurring themes. Adolescents report protective factors and facilitators to engaging in risk behaviors including: 1) their personal ability to balance the tension between individuation and group membership; 2) the presence of stable mentor figures in their life; and 3) the neighborhood in which they live.

Conclusions: By conducting a qualitative study guided by community-partnered research principles, we identified themes from our target audience that could be translated into a video game-based intervention, including the storyline and character development. These methods may increase the intervention's efficacy at promoting HIV prevention by making them more tailored and relevant to a specific population.

Keywords: Adolescent; HIV; qualitative research; risk; video games.